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2017 Conference

  • Dr. Adrian Kaehler

    Dr. Adrian Kaehler

    Dr. Adrian Kaehler

    Founder Deep Learning Group

    exVP Magic Leap (Silicon Valley)

    Dr Adrian Kaehler is an independant scientist, adviser, and start-up founder. His current research includes topics in robotics, deep learning, machine learning more generally, statistical modeling and computer vision. Adrian received his Ph.D. in Theoretical Physics from Columbia university in 1998.

    Dr Kaehler has held positions at Intel Corporation and the Stanford University AI Lab, is an Applied Invention Fellow, and was a member of the winning Stanley race team in the DARPA Grand Challenge. Originally published in 2006, the book Learning OpenCV (O'Reilly Press) serves as an introduction to the library and its use. The book continues to be heavily used by both professionals and students. A second edition of the book is currently available from O'Reilly Media.

    Dr Kaehler was Vice President of Special Projects at Magic Leap, Inc, a stealth startup company that raised over $1.4Bn in venture funding in the period from 2014 to 2016. Subsequently, Dr. Kaehler left the company in 2016.

    Dr Kaehleris a co-founder of the Silicon Valley Deep Learning Group, and has a wide variety of published papers and patents in physics, electrical engineering, computer science, machine learning, artifical intelligence and robotics.

    What others say about Dr Kaehler:

    "...definitely a very useful and highly recommended introduction and reference."

    --David Brenner, Computer Science House

    "This book by two leading roboticists is much more than a programming guide for how to call functions in a programming library. You will enjoy the trip through practical application of Computer Vision and the overview of Machine Learning."

    --Ira Laefsky, Amazon.com

    "...a vital addition to the library of any computer vision practitioner."

    --Trevor Darrell, Professor, EECS, UC Berkeley

    "The book provides a clearly written introduction and tutorial that makes computer vision applications accessible to a range of new audiences."

    --Ken Goldberg, Professor of Engineering, UC Berkeley and Vice-President of Technical Activities, IEEE Robotics and Automation Society

    "This book's main job is to provide an introduction to OpenCV. It does that very well. It does something more: it reviews clearly and concisely many of the main concepts in machine vision. The book may be used to support an introductory machine vision course, picking up where the lectures left off and holding the students' hand in bringing what they learned in class to life."

    --Professor Pietro Perona, Professor of Electrical Engineering & Computation & Neural Systems, Director of the National Science Foundation Engineering Research Center in Neuromorphic Systems Engineering

    "Learning OpenCV provides a conceptual framework for this well-maintained and optimized collection of software, and makes its components accessible through clear background explanations, a thorough yet simple description of the function interfaces, and well chosen, attractive examples. Much more than a user manual, this book would form an excellent basis for a hands-on, introductory course in computer vision."

    --Carlo Tomasi, CS Prof. at Duke University

    "This highly accessible book should be of great value to anyone interested in building and understanding computer vision applications. It fills an important gap between many more theoretically-oriented textbooks in the field of computer vision, by providing a highly accessible hands-on guide on how to build actual computer vision software. If you are like me, you will find it a pleasure to read, and full of insights. This is a highly practical book."

    --Sebastian Thrun, Professor of Computer Science and Electrical Engineering at Stanford University

    "Gary Bradski, the primary developer of OpenCV, and co-author Adrian Kaehler, have done an excellent job in writing this book. The chapters are written in a highly user-friendly fashion, with clear explanations and hands-on examples. The book can be used as both a reference book to the OpenCV library as well as a tutorial or text for many fundamental concepts in computer vision. This is a must-have book on any computer vision bookshelf."

    --L. Fei - Fei, Computer Science Dept., Princeton University

    "Learning OpenCV will likely occupy a prominent spot on the bookshelf of almost anyone working in computer vision...As readers, we are fortunate to have this chance to learn about OpenCV directly from Gary Bradski, who was the driving force and prime developer behind OpenCV. With his coauthor, Adrian Kaehler, they provide a clear and well-thought-out overview of the entire OpenCV code base, with many simple introductory examples that make it easy to slowly gain expertise with this large library of software."

    --David Lowe, Professor, Computer Science, University of British Columbia

    "The author has done the computer vision community a great service by organizing and championing the OpenCV library. This library is useful for practicioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."

    --Bill Freeman, Professor, EECS, MIT

    Dr Adrian Kaehler will deliver a keynote at Convergence 005 | SWITCH, at Marina Bay Sands, Singapore on 18 September.

  • Ben Moir

    Ben Moir

    Ben Moir

    Director, Snepo FabLab & WearableX

    Sydney & New York

    Wearable Experiments, which is based in New York, also teamed up with CHE Proximity to create Foxtel's alert shirt which lets Fox Football AFL viewers feel what the players are feeling in real-time.

    "You can tap into the emotions of the players and the shirt lets you know their heartbeat, if they were exhausted or if they're frustrated. You get a heightened sense of what's happening," Mr Moir said.

    The shirt converts data on the player's physical condition into sensations.

    "We've also created the navigate jacket which lets you punch directions into your phone and then the jacket tells you where to head," Mr Moir said.

    "The jacket is more of a concept, we didn't launch it in stores, but it's something to educate people about how wearables need to be fashionable. People don't want to look like a computer."

    The business, which is self-funded, is also expanding into fitness, creating yoga wearables.

    A global opportunity is opening for wearable technology in every sector. Although figures vary between analysts, for instance, IDTechEx estimates $US50 billion ($53 billion) has been recently invested or will soon be invested in wearable technologies. And it says that five of the top technology companies – Google, Microsoft, Cisco, Apple and Oracle – have a combined war chest of $US245 billion that could be spent on wearables. On some estimates, 50 million wearable devices will be sold this year, quadrupling in annual shipments within three years. Last October, analyst Juniper estimated the sector would be worth $US19 billion on 130 million shipments by 2018 from $US1.4 billion last year.

    Ben Moir is the founding member of Snepo Research where for the last 10 years he has used his diverse knowledge to design systems incorporating new hardware technology and software. In 2013 Ben setup Wearable Experiments (We:eX) and heads up the technical development and integration of electronics into garments and accessories.

    Formally trained as an Electrical Engineer, he brings to Snepo a commercial grounding but also likes to roll up his sleeves, taking a hands on approach to design and product development. He leads a team of developers, guiding the architecture and philosophy of the bespoke solutions developed at Snepo. One of Snepo’s key points of difference which Ben Moir built into the DNA of the company is its commitment to research. All Snepo staff members are entitled to spend time researching new projects and technology and approaches.

    Through this practice Snepo stays at the forefront of emerging technology and user behaviour. This research also results in a suite of knowledge and tools which Snepo makes available to its clients and which can be leveraged for future projects.

    Ben has become internationally recognised for his work on Fundawear, with the campaign receiving a Silver Lion at Cannes Lions International Festival of Creativity. Ben's latest product the 'Alert Shirt' is a fan jersey that uses wearable technology to enable fans to feel what the players feel live as it happens during the game. Not content working on just one product release for Q1 2014, the NAVIGATE jacket is the first incarnation of a product that gives consumers their eyes back and removes the screen from their hands.

    Ben has recently been presenting at conferences globally including SXSW, mLab, Apps World UK, and Wearable Tech San Francisco. Wearable Experiments has recently been nominated for best startup at Fashion 2.0 NYC.

    Ben Moir will deliver a keynote at Convergence 005 | SWITCH, at Marina Bay Sands, Singapore on 18 September. 

  • Robert Scoble

    Robert Scoble

    Robert Scoble

    World Leading Tech Author & Entrepreneur

    (Silicon Valley)

    As entrepreneur in residence at Upload VR Robert travels the world looking for what’s happening on the bleeding edge of emerging technology.

    Robert is the co-author of "The Fourth Transformation: Augmented Reality & Artificial Intelligence" (coauthored with Shel Israel).

    In the beginning, there were mainframe computers and punch cards. Since then, we've seen three transformations. The latest, augmented reality plus artificial intelligence, will change more than the previous three combined. 

    Each transformation opened up new opportunities, new capabilities, and created new companies and sources of wealth. Each transformation also killed technologies, deprecated old ways of doing things, and destroyed companies.

    The next transformation will do exactly the same thing, the fourth transformation, Scoble and Israel say, will "will move technology from what we carry to what we wear." The user interface will change from a "screen you tap to computer-generated images that you actually touch and feel."

    "Mixed-reality glasses will control self-driving cars, drones, robots, and the Internet of things (IoT), but they will do a lot more than just that: they will blur the lines between that which is real and that which is a computer-generated illusion," say Scoble and Israel. "Now, instead of sitting and passively watching stuff on screens, we will become immersed and surrounded, wandering freely in and around it."

    Shopping will change, Scoble and Israel say. We'll see metadata about products, selfie avatars showing us in that new shirt or shoes, instant mixed-reality constructions teasing us with a view of that new sofa in our living room.

    "AI allows hardware and software platforms to perform tasks as if they were human," Scoble and Israel say. "These include visual-perception-enabled photo recognition of your favorite pet, natural language recognition such as we use when talking with Siri, and autonomous decision-making such as could be used in killer drones."

    Ultimately, as well, AI will increase the pace of change.

    And that too will require adaptation from people and from business:

    "In fact, everything, everything will be different and overwhelmingly so," the authors say. "Despite the potential for significant downsides, things will be better."

    by John Koetsier

    forbes.com

    Robert has interviewed thousands of executives and technology innovators and reports what he learns in books (“The Age of Context” a book coauthored with Shel Israel), YouTube and many social media sites where he’s followed by millions of people.

    As entrepreneur in residence at Upload VR, he spent 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He also assisted startups in the Upload Collective (a coworking space) in their efforts to get to market.

    Robert is a geek who grew up in Silicon Valley (his father was an engineer at Lockheed) and since 1985 he has been building online communities. In 2000 he started a technology blog and his life has been on a rocketship ever since. In 2003-2006 he worked at Microsoft as an evangelist and one of the five guys who started Microsoft’s famous Channel9 video community.

    Time: One of the top 140 Twitterers!

    FT: One of the five most influential Twitterers!

    Inc. Top 5 on list of Tech Power Players You Need to Know

    We are very excited to be hosting Robert on his first trip to Singapore to speak at Convergence 005 | SWITCH, at Marina Bay Sands, Singapore on 18 September.

  • Brian Bailey

    Brian Bailey

    Brian Bailey

    Technology Innovation Manager

    Sydney University

    Brian is a Strategic, Connector, Ideator, Disruptor and Achiever, where strategy, innovation and technology meet; finding better, faster, cheaper and more sustainable ways to get results.

    At Sydney University Brian facilitates the adoption and adaptation of interactive and collaborative learning designs, to transform the Higher Education experience. Coordinating the data, information and knowledge systems of the Faculty Arts and Social Sciences, in partnership with faculty and staff, and the University's Professional Service Units.

    Brian will be hosting our Internet of Things Workshop as part of the Convergence programme.

  • Lawrence Crumpton

    Lawrence Crumpton

    Lawrence Crumpton

    HoloLens & Mixed Reality, Asia

    Microsoft (USA / Australia)

     Mixed Reality is predicted to be most important new tech of 2017.

    A hybrid of both AR and VR, Mixed Reality (MR) is far more advanced than VR because it combines the use of several types of technologies including sensors, advanced optics and next gen computing power. All of this technology bundled into a single device provides the user with the capability to overlay augmented holographic digital content into your real-time space, creating scenarios that are unbelievably realistic.

    How does it work? MR works by scanning your physical environment and creating a 3D map of your surroundings so the device will know exactly where and how to place digital content into that space – realistically – while allowing you to interact with it using gestures. Much different than VR where the user is immersed in a totally different world, MR experiences invite digital content into your real-time surroundings, allowing you to interact with them.

    Microsoft's regional Hololens and MR solution specialist, Lawrence Crumpton, says this technology is promising a powerful hybrid between virtual reality (VR) - a full 360-degree simulation of reality - and augmented reality (AR), which superimposes content on to the existing physical world.

    "Mixed reality is emerging as the next giant leap in the [VR/AR] industry" he said.

    With great new designs in Windows Mixed Reality Headsets from partners like Acer, ASUS, Dell, HP and Lenovo. These headsets use Microsoft’s platform to enable a single and consistent user interface, standardized inputs, and a universal app platform for developers.

    Previously Lawrence led an Australian team of students to a World Wide victory in the 2014 Imagine Cup – a competition where each year over 100,000 students from 121 countries compete to address some of the world’s most difficult challenges using technology.  As a result, team “Eyenaemia” took home a $50,000 cash prize and a meeting with Bill Gates and are continuing to bring their non-invasive, machine learning based anemia diagnostic solution “Eyenaemia” to market. Born in the American Deep South, today Lawrence is proud to be an Australian citizen.
     
    We are very excited to host Lawrence at Convergence 005 | SWITCH on 18 September at Marina Bay Sands.

     

  • Olof Schybergson

    Olof Schybergson

    Olof Schybergson

    Co-Founder and CEO, FJORD – Design and Innovation

    Accenture Interactive (New York)

    Olof works with leaders of large firms to shape their vision and direction, helping them solve big, challenging problems elegantly and simply. He has worked with many of the world’s leading brands, including the BBC, Telefónica, Citibank, PayPal, and Adidas.

    A designer by training, Olof has worked in digital for more than 20 years. To this day, he holds the same beliefs that drove him to found Fjord in 2001: digital will continue to change the world, and design will re-imagine experiences and services that are central in people’s lives.

    Fjord Trends 2017

    • EPHEMERAL STORIES: Where next, now that everyone's a storyteller? It is time for brands to give their audience the space to shape their own story.

    • SHINY API PEOPLE: Rewiring for innovation. Breaking down silos to create fertile ground for organization-wide innovation.

    • BLURRED REALITY: As Mixed Reality moves towards the mainstream, let's turn away from single reality experiences to focus on harnessing and combining all types of reality.

    • WORLD ON WHEELS: The focus is now on the car as a connected mobile environment in which things happen via multiple devices.

    • HOMES WITHOUT BOUNDARIES: From the smart home to the helpful home, with services built around and for humans rather than technology and objects.

    • HOURGLASS BRANDS: Don't get stuck in the middle! With a polarized brand landscape, brands sitting in the squeezed middle will need to optimize their strategies in order to survive.

    • ME, MYSELF AND A.I.: Humanizing chatbots, emotional intelligence (EQ) becomes a critical A.I. differentiator.

    • UNINTENDED CONSEQUENCES: Organizations should start to think about social experiences to guard against unintended consequences of their activities.

    By now, both Olof’s accent and identity are confused. As a rare Swedish-speaking Finn that has spent most of his adult life living in London and New York, he has also spent significant time working with clients across five continents and in numerous languages. Currently, he calls New York home.

     

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