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Featuring the Latest Technologies From 30 World-Renowned Experts, including:

Dr Ian Oppermann

Dr Ian Oppermann

NSW Chief Data Scientist

CEO, NSW Data Analytics Centre (DAC)

Ian is the NSW Government’s Chief Data Scientist and CEO of the NSW Data Analytics Centre. Ian is the CEO and Chief Data Scientist of the New South Wales Data Analytics Centre. With 25 years’ experience in the Information and Communication Technology sector, Ian has led organisations with more than 300 personnel, delivering products and outcomes that have impacted hundreds of millions of people globally. He has held senior management roles in Europe and Australia including Director for Radio Access Performance at Nokia, Global Head of Sales Partnering at Nokia Siemens Networks, and Divisional Chief and Flagship Director at the CSIRO.

Regarded as a thought leader in the area of the Digital Economy, Ian is a regular speaker on “Big data”, broadband enabled services, and the impact of technology on society.

He is a Fellow of the Institute of Engineers Australia, a Fellow of the Australian Academy of Technological Sciences and Engineering, Vice President of the Australian Computer Society, and a graduate member of the Australian Institute of Company Directors.

Ian has a Master of Business Administration from the University of London and a PhD in Mobile Telecommunications from the University of Sydney.

Dr Fang Chen

Dr Fang Chen

Executive Director Data Science

Distinguished Professor UTS

Dr. Fang Chen was was appointed as the Associate Professor in Beijing Jiaotong University 1995, as the Deputy Director of the Institute of Information Science in 1996, and then as the Dean of Faculty of Electronic and Information Engineering in 1997.

Dr. Chen began her career in industry in 1999 as senior researcher and Team Leader in Intel China Research Centre. She joined Motorola in 2000 as Principal Researcher and founding manager of the Speech and Language Generation Research Lab of Motorola China Research Center, where she also acted as the account manager of business relationships for the Motorola China Research Center. Dr. Chen moved to Australia in 2002 to work for the Motorola Australian Research Center, where she chaired the Patent and Publication Committees.

She joined NICTA in 2004 and is currently the Research Group Leader and Senior Principal Researcher in Data61, CSIRO.

Dr. Fang Chen has created many world-class solutions throughout her career. She leads many task-forces with the goal of utilising data analytics and computational platforms with scales and impacts both national and international. She has helped many industries towards excelling by better solutions to increase productivity, profitability and better customer satisfaction. She has achieved great success in many technical solutions and gained industry recognition such as the ITS (Intelligent Transport System) Australia National Award 2014 and 2015. She is the “Water Professional of the Year” awarded by Australian Water Association (AWA) NSW on her exceptional leadership and achievements in helping water sector through innovative solutions. The Smart Infrastructure team she led won the australian leading science award Australian Museum Eureka Prize 2018 for Excellence in Data Science.

Dr Chen has more than 280 refereed publications and has filed more than 30 patents in 8 countries. She received "Brian Shackle Award" in 2017 is in recognition of the most outstanding contribution with international impact in the field of human interaction with, and human use of, computers and information technology.

She is the Executive Director Data Science and Distinguished Professor, the University of Technology Sydney.

Natasha Huang

Natasha Huang

Country Manager, Australia & New Zealand

UBTECH Robotics

Natasha has worked with AI, big data, industrial/automation solutions for over 12 years. At UBTECH she is the Country Manager for Australia and New Zealand. UBTECH is a unicorn company (ranked alongside Uber) with a $5 billion valuation. It has raised in total over $1 billion, investing over 60% of its expenses for R&D innovation. 

Natasha has rich experience in supply chain efficiency & flexibility with front end customer service data into corporate measurable decision-making models. She has helped client develop strategic plan involving multiple AI solution partners and leverage client in-house resources to build up a completed range of solutions offering for both private sector and biding/participating for governments contracts. She has also specialized in corporate relationships and strategic partnership management, as well as altering/integrating solution offerings through communication with institutes for local regulation and legal restrictions in new technology and innovation projects.  Aside from the Australia market, in the past she has worked in the Czech Republic, Shanghai, Singapore and United States on projects with local enterprise partner/clients.
Natasha works with robotics products that range from educational robots to enterprise solutions and bipedal robots, vertical markets including healthcare,  transport, retails, telecom, finance, education, hospitality and government. Service robots could be used on wayfinding, translation, concierge, customer services, patient care and vertical market content based voice conversation...etc. Currently, UBTECH is the sole service robotic solution partner for Telstra and Amazon Robomaker.
Prior to UBTECH, Natasha spent years at Pegatron, a Fortune 500 company, leading a cross-functional team that worked on AppleCare's global service, involving centralized big data, AI, integrated machine learning processes, and front end solutions/ASP management.

 

Dr Thomas Starke

Dr Thomas Starke

CEO at AAAQuants

exRolls-Royce & Senior Researcher Oxford University

Dr Thomas Starke is the CEO of AAAQuants, a consultancy firm for algorithmic trading and AI and leads a quantitative trading team in one of Australia's largest proprietary trading firms. Thomas has a PhD in Physics and worked as principal engineer at Rolls-Royce and held a senior research position at Oxford University.

An intelligent machine that generates profits by autonomously trading on the stock market is a dream scenario for almost anyone who is interested in investing. With the introduction of reinforcement learning it seems that we are getting much closer to this goal. However, markets behave differently from computer games and present different challenges than most other applications of AI systems. This talk will look at the problem, possible approaches, road blocks and solutions on the way to implement fully autonomous trading systems.

Topic for Dr Thomas presentation topic at Convergence:

Artificial Intelligence in trading: approaches, challenges and opportunities.

 

Jeremy Harkins

Jeremy Harkins

Director, ineni Realtime

& Adjunct Associate Lecturer

Jeremy Harkins is the Director and co-founder of “ineni Realtime”, an innovative technology company focused on the development of the Realtime Visualisation Industry. Jeremy is at the leading edge of real-time virtual technologies and has spoken internationally about 3D immersive environments, VR (Virtual Reality) and AR (Augmented Reality) for architecture, infrastructure and smart cities.

Jeremy is aimed at commercialising and integrating new technologies into the Architecture, Planning, infrastructure and Construction industries. His company has partnered with world leaders in building automation, integrated systems and business process management and is providing cutting edge visual solutions for some of the largest and most complex developments in the world.

With over 15 years of experience in Architectural Technologies, Jeremy has been a lecturer at an international university (UNSW) helping to educate industry in what can be possible, and is currently focussed on the rapid growth and positioning of “ineni Realtime” as market leaders.

Topic for Jeremy Harkins presentation topic at Convergence:

The Value of Virtual Space

Synopsis: With the developing ubiquity of Mixed Realities in our daily lives, the abstract or virtual layer of reality is revealing to both users and creators a new set of properties to engage with, on top of the existing physical laws of our universe.

To this end over the last few years, we have seen excellent examples of both AR and VR generating novel ways to play, work and interact with each other and our background technology, with MR use cases being developed across almost all industries (medicine, construction, mining, agriculture, etc.).

We are seeing real value generated by MR beyond the entertainment space, based on the current tranche of MR hardware, though stepping aside from the devices we use, conceptually can we identify any inherent value of virtual space? For instance, in physical reality, there is an inherent value associated to a plot of land, which is why we have the property market. What is the equivalent to this in virtual space?

This presentation will explore both the current and future value of virtual space. Looking at what we know and what we imagine.

Kathryn Bunn

Kathryn Bunn

Founder & Projects Director

SUPERFUTURE PROJECTS

International project consultant and advisor in strategic communication and policy; community consultation and stakeholder management; architecture, urban design and construction management. Working experience across a broad range of government, commercial and NGO sectors including urban governance and policy, commercial, residential, large civic infrastructure, sustainable community development projects and the global aid and development assistance sector. Associate Fellow of the Australian Institute of Management (AIM) and an Associate of the Urban Land Institute (ULI).

MBA Social Impact (Australia, Germany, South Africa), Master Construction Project Management (Australia), Master Architecture & Urbanism (Australia, Germany), BA Architecture (Australia).

Chris Ebeling

Chris Ebeling

Creative Lead

UTS Animal Logic Academy

Driven by crafting unique visual experiences for Film, TV, Games and emerging technologies, Chris Ebeling is a world-class Animator, Creative Director and Digital Artist with experience on Hollywood blockbuster films such as The Lego Movie, The Great Gatsby , Gods of Egypt and Happy feet 2.

Currently acting as the Creative Lead for the Animal Logic Academy at the University of Technology, Sydney, Chris uses his wealth of industry experience to mentor young artists to become the creators of the future. He guides them through a co-creation and innovation process while testing the boundaries of current and emerging technologies through a first of its kind' Masters of Animation and Visualisation.'

The MAV (Masters of Animation and Visualisation) is an intensive program which is delivered in an immersive, professional setting that emulates the working environment of highly creative and technology driven studios of animation, digital visual effects and computer generated imagery industries. The course encompasses digital dexterity, critical and creative thinking, invention, innovation, visualisation and virtualisation with a range of emerging technologies: fostering the leading edge capabilities that will radically expand their problem solving capacity which is vital in the ever changing world. Artists are challenged and mentored to develop these skills and knowledge, and how to transfer them to the established and emerging CGI industries, both in Australia and internationally.

With his extensive experience in CG film and games development coupled with his passion for Virtual and Mixed Reality, Chris hopes to contribute to a greater understanding of these new interactive digital platforms and help push the capabilities of these emerging technologies.

 

Suchet Bargoti

Suchet Bargoti

CTO

Abyss Solutions

Suchet Bargoti is the CTO at Abyss Solution, leading the technical vision for data driven infrastructure assessments. Working with a team of roboticists, data scientists, software and civil engineers, the company leads innovation in robotics and A.I. to provide unique and valuable asset management insights. Abyss operates across a range of markets such as the water sector, shipping and Oil & Gas, where it manages and processes terabytes of visual data, efficiently returning comprehensive review of critical assets.

Suchet comes from a background and passion in field robotics, with a particular focus in enabling machines to perceive the world around and make autonomous data-driven decisions. Before Abyss, Suchet completed his PhD at the Australian Centre for Field Robotics at the University of Sydney, Australia. His research impacted autonomy, data gathering and decision making in the agricultural domain, particularly targeting how drones and visual data can be used to monitor farm heath. Beyond this research, Suchet has also engaged with projects in urban automation, underwater mapping and space exploration. Experience in such diverse set of applications allows him to lead and grow the technical vision at Abyss Solutions.

Suchet's presentation at Convergence:

'Field Robotics, VR and Machine Learning for Remote Inspections'

Roger Keating

Roger Keating

CEO

Strategic Studies Group

Roger Keating is one of the two original founders of Strategic Studies Group (SSG). In 1979 Keating wrote and produced his first computer game called ‘Conflict’ for the Apple II. The game was picked up by the American strategy games company Strategic Simulations, Inc and published as ‘Computer Conflict’. During the next few years Roger produced seven games for SSI. He turned down and opportunity to work with SSI in the United States choosing to join Ian Trout, war game aficionado and owner of Napoleon’s Military Bookshops to combine their skills to found SSG in Australia. 

Roger is recognised for his ingenious AI programming which is the hallmark of SSG’s games. Acknowledged as one of the best in the world at AI systems Keating was invited to speak about his unique approach to AI at one of the fledgling games developers’ conference in the early 1980s.

Trained as a mathematician Roger worked originally as a high school teacher. In 1978 he established the Computer Education Group of New South Wales. Working with John Hughes from UTS and Laurie Shiff another NSW teacher they held conventions and lobbied the government on the value of teaching computing in schools. As a teacher he ran a computing club at his school, as well as a chess club and war gaming club for the students. He was actively involved in the Sydney Apple Users Group and wrote software for distribution amongst it members. His first commercial game “Conflict” began as a give away to the Apple User Group however he was encouraged by a student that it was worthy of commercial release. He published it himself as Keating Software sold about 50 but most importantly sent some review copies to publishers including SSI. Roger accepted an offer from SSI to publish his game packaged with another. Making the big decision to leave teaching and pursue games design he thought he better visit SSI to see what a games company did.

He travelled to the states, in part, in his role as the International Apple Corp Director for Australia, an unpaid role that oversaw the top level communication between Australia’s Apple Users groups and Apple Headquarters. In addition to the Apple people on his travels he met developers such as Joel Billings from SSI, Dan Bunton and Trip Hawkings. Roger reflects on the value of actually meeting with people at the start and how important some of these early relationships were. He spent several months working from SSI’s offices designing and programming games and observing all the other roles that were required to releases a game before choosing to leave SSI and return to Australia where he established SSG with Ian Trout. Over the last twenty years Roger has been involved with the production of over 50 computer games.

Joachim Cohen

Joachim Cohen

Schools Technology Innovation Lead

Information Technology Directorate

Joachim is a passionate and future focused leader in educational technology transformation! Continually excited by the potential the connected landscape presents to grow, harness, nurture and develop the skills of the leaders of tomorrow. Starting out as a teacher and leader in Schools across New South Wales, Joachim now guides the Technology Utilisation and Innovation Team at the NSW Department of Education. He is driven by looking to industry and innovation to meet the educational technology horizon, with a focus on the selection, testing and wider implementation of innovative technologies in schools across New South Wales. Current projects span Virtual Reality, Telepresence, Robotics and Voice Assistants, all with the aim of securing the future of his customers, the students of NSW Public Schools!

Joachim joins the “Power of STEM in Education” panel discussion.

Jodie Frew

Jodie Frew

Retail Industry Manager

Intel Corporation

Jodie is a technology and marketing leader in a Retail business how do you ensure you’re utilising the full capabilities of current technology, getting ready for the next innovation leap whilst driving daily efficiencies seamlessly and connecting with customers in a personalised structure based on their data. These insights are critical to business success.

For a lot industries, the Internet of Things (IoT) offers unlimited opportunities to increase supply chain efficiencies, reduce cost, develop real-time services and reshape the customer experience. Jodie calls this the “Connected Digital Lifestyle”.

The combination of data from IoT, social media, and smartphone locations, offers companies real time insights into their operations, supply chains, consumer behaviour and the life of products after they’ve left a location. How companies process, analyse and act on these new data sets will sort the winners from the field in the new digital economy.

With more than 17 years’ experience in delivering large scale IT transformations in a range of industries, Jodie understands the full capabilities of AI, Cloud, Big Data and Analytics. Her experience also lies in facilitating change management and aligning key support efforts to ensure the long term success of your digital transformation.

Jodie joins the “Power of STEM in Education” panel discussion.

Peter Carr

Peter Carr

Director

Australian Apps Co

Renowned for ground breaking work in VR and AI, Peter is one of Australia's most accomplished technology strategists, having developed and implemented innovation strategies for many businesses and governments. Peter developed a strategic plan for the UK Government that digitally transformed the UK's third largest industry, generating tens of billions for the UK economy and creating thousands of jobs. He also founded and grew the B2B marketplace Giff Gaff into a billion dollar company. Peter is also a speaker and educator on innovation, technology, and strategy, who has presented to over 50,000 people.

Penny Wong

Penny Wong

Director, Radmis

Technology & Enterprise

Penny has over 15 years of technology consulting experience helping clients (including Optus, Telstra, NSW Gov, Visa, MasterCard & Coles) to deliver digital projects and opportunities underpinned by emerging technologies.

Penny is a co-founder of Radmis, a digital product prototyping & artificial intelligence software company. She studied computer science and holds a Grad Cert of Innovation & Entrepreneurship, and Master of International Business & Law from the University of Sydney.

Kelly-Ann Denton

Kelly-Ann Denton

Chief Visual Officer

imagineer.me

Kelly-Ann Denton is the Director of Creative Learning at imagineer.me, an agency which works with The Visual Mind and Neuroscience in order to guide individuals toward more innovative and pre-determined realities.

Commencing a visual language and visual culture practice in 1993 she holds a post graduate degree in Visual Art and is partnered with Professor David Alais, School of Psychology - University of Sydney to instruct learning and comprehension based on 93% of all we understand: vision, sight and perception.

Kelly-Ann has designed visual education and imagination programs for two decades and written curricula for universities, government (state and federal), not for profit, and international corporations as well as individuals. The material has been consistently updated with new research related to the visual mind and neuroplasticity and she leads in the field of visual learning for adults. Her expertise is founded on a comprehensive understanding of how we see, how we imagine and how we remember in order to make sense of our environments and create new realities.

Kelly-Ann has informed and lectured internationally at such institutions as Scuola superiore Sant’Anna Pisa where she was associated with the Virtual Reality (VR) team informing how our perception of reality is fluid based on how we process what we see.

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